#ifndef LANDPHYSIC_H
#define LANDPHYSIC_H

#include "PhysicObject.h"

class LandPhysic : public PhysicObject
{
public:
    LandPhysic();
    ~LandPhysic();

    void initGameObjectWith(GamePlayScreen *_gameScreen, CCDictionary *_dict, CCDictionary *_propDict);
    void beginContact(b2Fixture *ownFixture, b2Fixture *otherFixture, b2Contact *contact);
    void endContact(b2Fixture *ownFixture, b2Fixture *otherFixture, b2Contact *contact);

public:
    CCPoint position;
    CCSize size;
};

#endif // LANDPHYSIC_H
